The lights are why we do it.  There are all sorts of different types of light sizes and styles.  Here are some that we use in our display, but there are many, many more.  Check out the Vendor List, for even more ideas!  We calculate the total number of lights we’re going to use in the Planning phase.

  • RGB Bullet Pixel Nodes – We have thousands, upon thousands of these attached to props, matrices and strips throughout our entire display.  The RGB pixels we use consist of 3 LED’s, Red/Green/Blue, and a 2811 chip that receives the SPI data stream to control the different intensities of each LED.  Each LED is capable of 256 color variations (8 bit) and all 3 LED’s in combination allow it to create 16,777,216 color variations (24 bit).  Each pixel node chip receives its data stream and takes what is on top then passes on what is remaining and retransmits a fresh data stream to the next pixel node chip.  Contrary to popular belief, these chips are not addressable.  They receive their data serially and only take the next portion of the payload before passing on the rest of the data.  The chips are not identifiable in any way from a controller or sequencer perspective…it’s all based on the order they get their data.  You can read more about SPI in the link above and more about the different types of chips here
  • RGB House Floods – These are the RGB flood kits used to light up the house in colors with the music.  You’ll also need a waterproof case to hold the kit
  • Audience Floods – These are 12V White LED Floods facing the audience and used to accent parts of the sequences in bright white
  • Snow Flood – This is the flood light we use to light up / highlight the snow
  • Strobe lights – We use these on parts of our house and in the grass to create a great accent effect with our sequences
    • C9 Stakes – What we use to hold our strobes in place in the grass
    • C9 Socket Strobe Light Kit – This is what we screw the strobe lights into and the wire we use to connect them back to our AC controllers